AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on Android in Czech Republic in Q2 2022
Explore the performance trends of the top 5 sandbox-like games on Android in the Czech Republic during Q2 2022, including download rates, revenue, and active user metrics.
During the second quarter of 2022, the top 5 sandbox-like games on the Android platform in the Czech Republic demonstrated varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive overview of these trends.
Roblox saw a notable decline in weekly revenue, starting at approximately $155K and dropping to around $36K by mid-June, before a slight recovery to $125K by the end of the quarter. Weekly downloads fluctuated, peaking at 6.5K in mid-April and hitting a low of 3.7K at the end of May. Active users showed a steady increase from 329K to 359K over the quarter.
Minecraft maintained relatively stable weekly revenue, ranging between $3.8K and $5.8K throughout the quarter. Downloads for the game remained consistent, averaging around 400 per week. Weekly active users saw an initial increase from 47K to 53K in mid-April, followed by a decline to 42K in early May, before stabilizing around 45K by the end of June.
ZEPETO: Avatar, Connect & Live experienced a significant jump in weekly downloads, starting from 1.1K and peaking at 8.3K in mid-May, then gradually decreasing to approximately 2.5K by the end of June. Revenue followed a similar upward trend, with a peak of $381 in early June. Active users increased from 12K to 23K in mid-May, before stabilizing around 16K towards the end of the quarter.
PK XD: Fun, friends & games exhibited a sharp decline in weekly downloads, starting at 19.7K and decreasing to around 900 by late June. Revenue also saw a decrease from $331 to $144 over the same period. Active users dropped from 80K to 32K throughout the quarter, indicating a significant reduction in user engagement.
WorldBox - Sandbox God Sim had consistent weekly downloads, averaging around 400, with a peak of 575 in late May. Revenue showed an upward trend, starting from $91 and reaching $177 by the end of May, then stabilizing around $94 by the end of June. Active users fluctuated slightly, peaking at 3K in late May before settling around 2.2K at the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.